The plan was simple: Rareware would handle the Nintendo DS port of Diddy Kong Racing while Monster Games would work on a completely new sequel (for Wii). Donkey Kong’s declining sales during GameCube and Game Boy Advance is part of why Nintendo decided to reboot Diddy Kong Racing. Around this time, the sales for Donkey Kong’s games (Donkey Konga, Jungle Beat, etc) were below Nintendo’s expectations. Nintendo expressed plans to completely reboot Diddy Kong Racing for a new generation of kids, and who can really blame them? Diddy Kong Racing sold over 5 million copies on the Nintendo 64.Īt this point, Nintendo was impressed with what Monster Games had accomplished with Nintendo’s “Excite” franchise, and they wanted to give Monster Games the keys to another popular racing franchise. In 2006, Monster Games was finishing up development on Excitetruck (Wii), and Nintendo asked the studio if they would be interested in attempting a sequel to the N64 classic, “Diddy Kong Racing”. Unfortunately, the development of the project has constantly struggled due to bad luck, limited resources, and awkward timing. The following information is based on my insider knowledge regarding the development behind Diddy Kong Racing 2.įor the longest time, Nintendo has been trying to figure out how to create a sequel for Diddy Kong Racing.
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